Since 95% of Cobra is Imperial, I thought I would put up this brief guide to Imperial Hoth, prior to posting a Rebel Guide (Many thanks to TheRockStar for the first draft of the guide):
For either faction, there are no pre-quests for Hoth!
The group meets up in Aurelia at the adventurer’s guildhall. The whole group should speak with the Snow Trooper – once inside the instance, we will all be made Special Forces – but this will be removed upon your exit.
Phase 1: Protect the AT ATs
- The objective is to reach the Hoth base without losing 3 of your AT ATs.
- As you load into the zone, you will be greeted by a selection of AT STs.
- These can carry 2 people.
- If you go in on your own, you can drive and shoot the lasers. If you get a passenger, they can operate the Concussion missiles as well. The passenger will get a toolbar with an option to use the Concussion missiles as their primary weapon.
The missiles do appear to pack more of a punch, but are slow to re-fire.
You will quickly see the battle commence – you will encounter Rebel NPCs, Turrets, anti-vehicle mines and Snow Speeders.
The Anti-vehicle mines are hidden, and will only show up on your Radar when you come close in proximity to them. If they detonate, they can do about 150k damage which is almost enough to destroy your AT ST.
- It is worth having some of our team on mine clearing duty only. Use your radar to spot them appearing.
- As for the Snow Speeders, they fly faster than your AT ST can move – there are several flight paths, and after they make their first pass on the AT ATs, they fly towards the beginning of the instance and come back for a second attempt, giving us two opportunities to destroy them.
Use your radar to spot them coming.
- If you don’t lose your AT ATs, well done. If you do, carry on regardless (not sure yet if it is best to continue fighting on the ground or go back and get another vehicle) - eventually the army will reach Hoth Base, the NPCs automatically take out the Shield Generator – you’ll hear a voice message of this, and get a waypoint for the entrance to the base.
- Reward for this phase: 3 tokens if our AT ATs don’t die! Note to reader, we have never completed this section without losing AT ATs (at least not that I know of)….
Phase 2: Command Center
Check out this thread for a map (when I’ve got permission I might “borrow” it and modify it a bit!)
- http://forums.station.sony.com/swg/…topic_id=786424
This next section is great for Imperial Spies, and if possible we need a good spy just for this part.
Guide for Spies
- There are 4 groups of objects you must kill, marked in your journal as objectives. They can all be found at locations marked on the map:
- Grotto (Food Crates)
- Equipment Room (Equipment Crates)
- Medical Center (Medical Crates)
- Command Center (Bombs)
You can run beyond all of the NPCs to these locations, and gradually take out the various Crates. You must be careful though, if the NPCs aggro they do hit hard.
(We will update the guide ,as we do this a few more times with a suggested order. Thus far, we’ve gone to the Grotto first, then to the Equipment Room and then back towards the Medical Center, at which point the spy meets up with the main group. I have seen a suggestion that the Spy does the Command Center first and then the reverse order to this – there seems to be plenty of time either way).
Guide for Group
- There is a timer to complete the objectives, however, this does not mean that we should rush through. Staying alive and killing things slowly but surely is much preferable to rushing through and dying.
- Grab aggro gradually, retreat if needs be, let NPCs help you etc. But if you die you clone at the base entrance and it can be a long way to run back, depending how far through you get.
- That being said, this is simple, if we have a Spy to do their bit.
- Simply work your way through and after you go down the first lift, you will eventually come to a room where there are two routes to take.
- Note: there is one ramp that appears to be littered with the bodies of dead rebel soldiers…do not go up it…they are not dead…let the stormies go up first.
- Go up the step to the right, towards the Medical Center. It doesn’t take long to get there, and once you’ve taken control of it, you can clone there should you need to.
In the Medical center is a lift up to the Commando Center (lift is marked “Command” in English, not Aurabesh!). Head up there and once you’ve taken the room, and you are set for a flawless victory on this phase.
Head back down and work your way towards the Hangar. There is a lift marked “Evac” in the Main Hangar… when we’ve cleared the area, the option to go “UP” will be unlocked, and you will have access to Phase 3.
Reward:
- You can pick up 1 token for completing a single objective, but you must complete all the objectives to get further tokens, a flawless run gets you 3 tokens.
- The new Rifles drop in the Command Center, there’s a named NPC in there.
Phase 3: Destroy Transport Ships
By now we have fought our way towards the transport ships and it is time now to destroy them.
- We will encounter a number of NPCs on the way, and there is a constant spawn of Rebel “Evacuation Pilots” from 2 areas of the map (Left and Right as you face the bunker exit, will check if it’s West/East or whatever).
- We can largely ignore the Evac Pilots as the Imperial NPCs will deal with them… pick some up as you run past but don’t spend too much time on them as they respawn indefinitely. Also, keep the group in a dispersed line and bear right as you get to the ships as quickly as possible. We may use our speeder bikes in this area.
When we get closer towards the ships, you will see each one guarded by a 3x Gold Chevron Commando. You must kill these Commandos for the ships to become attackable. So focus fire on these commadoes at this point.
- The best practice really is to stay together and take out each ship as a unit, one at a time without getting split up. Commandoes need to be careful on the AOE as some clusters of guards are close to each other and you can be in trouble if you aggro 6x Gold Commandos at once (Key tried that, and it was not a good idea)
Reward:
If we destroy 3 Ships, you get 1 Token. If we get all 5, you get 3 tokens for the phase.

